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General Warrior Skills in RoM

Runes of Magic Spells for the Warrior Class

All of the listed skills and spells are for either a Warrior primary or a Warrior secondary character in Runes of Magic.

The warrior has always metin2 yang kaufen been the class for pure supreme melee damage dealing and mob control. They are adept at one handed and two handed weaponry and they are able to use skills to tank and handle aggro from mobs and elite bosses.

These general warrior skills are able to be used by those playing the warrior as a primary and those that maplestory mesos are using the warrior as their secondary class.

Warrior General Skills, Active
These are the skills that will need to be hotkeyed and used to have the applied effect. They most all give offensive boosts to the warrior’s ability to take on an opponent.

Slash – A level 1 skill, this will do 80% damage per second for main hand weapon (plus an additional 4.8% for skill level). There is a chance for a Bleed if warrior is equipped with sword or axe as their weapon.
Enraged – A level 4 skill, this does an increase in the warrior’s rage by 20 points.
Whirlwind – A level 10 skill, A style="COLOR: #000000; TEXT-DECORATION: none" href="http://www.gametradeeasy.com/dfo/gold/dungeon-fighter_en.html">dfo gold this will make the warrior a whirlwind of damage with 70% damage per second with main hand weapon.
Berserk – A level 12 skill, this will give a 3% increase to attacks and will decrease defense by 3% (plus an additional 0.6% per each level of skill) for the next half minute.
Defensive Formation – A level 16 skill, this gives the group the warrior is in a defense boost of 5% and a decline to their offense by 5% (plus 1% for each skill level) for a full minute.
Warrior General Skills, Passive
These are the skills that do not need to be activated to use, they are always “on” and boosting the playability of the warrior. While one doesn’t actually do anything but give the warrior a formidable weapon, the other will increase a stat. The skill of equip axe also is good for warrior secondarys that cannot wield an axe on their primary.

Equip Axe – A level 1 skill, this will let the warrior be able to equip a one handed axe as a weapon.
Brute Strength – A level 20 skill, this will increase the warrior’s total strength by 10 points (plus one per upgrade).
All of the passive and the active skills will make the warrior well rounded in his/her fighting ability. Passively increasing the ability of a warrior through strength while giving defense and attack boosts actively creates a character that is well equipped to take on a battle.

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General Knight Skills in RoM

All of the listed skills and spells are for either a Knight primary or a Knight secondary character in Runes of Magic.

Knights are currently the only class in Runes of Magic that allows the wearing of plate armor. This extra boost Ragnarok Zeny can really secure the Knight as a tank in battles.

Their skills are designed to take agro and to beef up their durability in game. These general knight skills can be used by Knight primary characters and by those that have a Knight as their secondary class.

Knight General Skills, Active
These are all skills that need to be hotkeyed and active to use, they don’t work passively.

Holy Strike – A level 1 skill, this needs to be activated and it does 40% damage per second for main hand weapon (plus a 3.2% boost per upgrade). It will also add a light seal to the target for ten seconds.
Punishment – A level 1 skill, this also needs activation to work. The skill dungeon fighter gold requires three light seals on a foe, but then will release those seals to do 50 damage (plus an additional 15 per upgrade) and 20 physical damage (plus an additional 2 per upgrade).
Disarmament – A level 4 skill, this can be “stacked” to four on a foe by using it over and over in a row. It will do 50% damage per second on main hand weapon (plus an additional 3.5% per upgrade). Disarmament will also downgrade the foe’s armor by 3% for eight seconds.
Shield of Atonement – A level 8 skill, it makes the Knight’s shield a weapon that does 20 physical damage (plus an additional 5 damage per upgrade). Foes can’t use common or physical attacks on the Knight for 3 seconds (plus 0.1 second per upgrade). This skill is only usable with equipping a shield.
Enhanced Armor – A level 12 skill, it will up the armor stats of the Knight by 5% for 5 minutes (plus 1% for every upgrade).

Knight General wow gold paypal Skills, Passive
These are all the skills that work passively and need no activation to have the Knight use them.

Defense Technique – A level 16 skill, it will up the rate of parry by 10 (and 3.4 additional points per upgrade).
Resilience – A level 20 skill, it will up the total stamina by 10 (and 1 additional point per upgrade).
Devotion – A level 24 skill, it will up the total mana points by 30 (and 15 additional points of mana per upgrade).
With passive skills keeping the Knight’s mana, stamina, and ability to parry higher than normal and the range of activated skills, a Knight is a serious PvE or PvP character.

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Class Specific Rogue Skills in RoM

Runes of Magic spells for the Rogue Primary

All of the listed skills and spells are for a Rogue primary character in Runes of Magic only. They cannot be used when a wow gold paypal Rogue secondary is played.

In Runes of Magic, the rogue class is master of stealth and sneak attacks. They pride themselves on their abilities with a dagger. Rogues that are a primary character class can use general skills and these class specific spells, while a rogue secondary character class are only going to be able to use general skills. These are the descriptions of the class specific rogue skills that are split between upper and lower skill categories.

Rogue Primary Skills, Level 1-18
These are the rogue skills for the primary that are between the levels of 1 and 18.

Assassin’s Rage – Level 1 – This has an instant cast and will up the critical hit chance by 600 for 15 seconds.
Low Blow – Level 2 – This has an instant cast and will do 80% DPS for main hand weapon (plus 5.6% per upgrade).
Wound Attack – Level 6 – This has an instant cast and does 90% DPS for main hand weapon (plus 3.6% per upgrade).
Dagger Mastery – Level 10 – This is a passive skill that ups damage from a dagger by 10% (plus 0.5% per upgrade).
Blind Spot – Level 14 – This is an instant cast spell that will do 150% DPS main hand weapon (plus 6% per upgrade) for an attack from behind.
Numbing Dagger – Level 16 – This has a one second cast and it will root foes for 10 seconds (plus 0.4 per upgrade). For beasts and humanoids only.
Poison – Level 16 – This has a one second cast and it will give a 50/50 poison chance for normal attacks maple mesos for 600 seconds. With this the damage from foe is also reduced 2%.
Hide – Level 18 – This has an instant cast. Makes the caster hide and reduces their speed of movement by half (plus -0.5% per upgrade).
Premeditation – Level 18 – This has an instant cast and will make the critical attack power up by 40% (plus 2% per skill level) and the next sneak attack a critical attack.
These lower level Rogue skills help in damage while putting the character in the ability to do special higher DPS attacks.

Rogue Primary Skills, Level 22-44
These are the rogue skills for the primary that are between the levels of 22 and 44.

Sneak Attack – Level 22 – This has an instant cast rate and will let the character sneak attack with 120% DPS main hand weapon (plus 5.4% per skill level). It will also let the rogue have stun for three seconds and bleed for six seconds for their target.
Treasure Hunter – Level 26 – This is passive, increasing party’s ability of item finding by 5% (plus 0.3% per upgrade).
Vanish – Level 30 – This is an instant cast and will make rogue disappear for 20 seconds.
Off Hand Master – Level 32 – This is a passive skill that ups the ability of off hand damage 3% (plus 0.2% per upgrade). It will also increase the chance of a hit by 3% (plus 0.2% per upgrade).
Sprint – Level 34 – This is an instant cast and will up the speed of movement for half a minute by 10% (plus 0.5% per upgrade).
Evasion – Level 36 – This is an instant cast and will, for two minutes, increase the rate of dodging by 10% (plus 0.5% per upgrade).
Combo Throw – Level 38 – This is an instant cast and it will throw two throwing weapons with 100% DPS projectile (plus 7% per upgrade).
Shadow Prison – Level 40 – This is an instant cast and it will bind target unable to move for 5 seconds.
Informer – Level 42 – This is an instant cast and it will up the chance for critical hit damage for a minute by 5 (plus 0.3 per upgrade).
Fervent Attack – Level 44 – This is an instant cast where for half a minute defense decreases and Eve isk speed of attack increases by 5% (plus 0.3% per upgrade).
These higher level skills will help in the ability to root and damage a rogue’s enemy.

With a rogue primary they are able to utilize all of these skills, both active and passive, to their best ability. Some of these will give a primary rogue an advantage that few other primaries can explore.

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Class Specific Knight Skills in RoM

Runes of Magic spells for the Knight Primary

All of the listed skills and spells are for a Knight primary character in Runes of Magic only. They cannot be used when a Knight secondary is played.

With the aspect of dual classes Maple Mesos available in the Runes of Magic game, players can have a primary class and a secondary class. While all the class skills are available to the primary class that is played, only general skills are available to the secondary class played.

Knights are the class that can have the properties of a priest and a warrior, plus they are the class that is able to wear plate armor in the game. Choosing a knight as a primary or secondary class can have great benefits. These are the skills that are playable with a Knight class as the primary class.

Knight Primary Skills, Level 1-20
These are the knight skills for the primary that are between the levels of 1 and 20.

Holy Shield – Level 1 – This is an instant cast spell where for five seconds all that are within range and within the party gets a block of all physical damage.
Holy Seal – Level 2 – This is an instant cast spell where your weapon has holy power where there is light damage and holy seals on target (up to 3).
Mana Return – Level 2 – wow gold coupon This is an instant cast spell where holy seals are activated to give 30 points of mana (plus 6 per upgrade).
Whirlwind Shield – Level 6 – This is an instant cast spell that gives 40% main hand weapon damage per second with 0.1 times the defense value of the shield as inflictable damage to the target and adds aggro. Shields must be equipped for this to work.
Shackles of Light, Rank 1 – Level 10 – This is an instant cast spell that roots an enemy for six seconds.
Resolution – Level 14 – This is an instant cast spell that ups hit point maximum amount by 300 for a minute (plus 30 per upgrade).
Charge – Level 18 – This is an instant cast spell that makes the player charge a target for 25 points of damage (plus 6 per upgrade) and 2 seconds of stun (plus 0.08 per upgrade).
Threaten – Level 20 – This is an instant cast spell where holy seals are activate to increase the aggro by 20% (plus 2% per upgrade) for a total of eight seconds.
These lower level primary skills are designed to keep a knight alive and up his/her damage potential.

Knight Primary Skills, Level 22-42
These are the knight skills for the primary that are between the levels of 22 and 42.

Shield Mastery – Level 22 – cabal alz eu This is a passive skill that will up the stats of a shield’s armor by 5% (plus 1% per upgrade). Shields must be equipped for this to work.
Plate Ability – Level 24 – Another passive skill, this one makes the player able to wear plate armor.
Shield of Valor – Level 26 – This is an instant cast spell that makes the shield resist up to a max of 5% physical attacks (plus 0.3% per upgrade) for fifteen seconds. Shields must be equipped for this to work.
Shield of Truth – Level 28 – This is an instant cast spell that makes the shield immune to stun effects for fifteen seconds. Shields must be equipped for this to work.
Shock – Level 30 – This is an instant cast spell that will deal 20 light damage (plus 4 per upgrade) and activate a light seal on target that gives 1 second of stun.
Shackles of Light, Rank 2 – Level 32 – This is an instant cast spell that roots two opponents for a total of six seconds.
Hatred Strike – Level 34 – This is an instant cast spell that increases attack aggro by 10% (plus 1% per upgrade) for fifteen seconds.
Shield of Discipline – Level 36 – This is an instant cast spell that lets a shield absorb 5% magical damage (plus 1% per upgrade) for thirty seconds. Also gives 100 light damage to the spellcaster that is attacking. Shields must be equipped for this to work.
Shackles of Light, Rank 3 – Level 40 – This is an instant cast spell that roots three foes for six seconds.
Hall of Dead Heroes – Level 42 – This is an instant cast spell that gives members of your group a 30 second resistance to up to 800 damage and increases their movement by 10% on the event of your death. Good for 10 minutes.
These higher skills give extra defense, more fighting power, and more group benefits for those that raid.

The way that Runes of Magic is designed, classes are not just an after thought. The class chosen as a secondary can have its general skills used by the primary class and it will affect the elite skills that the character will be able to choose later on. Choose well, choose wisely.

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Herbalism Guide in Runes of Magic

RoM Gathering Profession

Herbalism, or herb collecting, in Runes of Magic is one of three gathering professions in the game.

In Runes of Magic there are three gathering professions as of May of 2009; mining, herb gathering, Guild wars gold and woodcutting. With the herbalism gathering, characters will go around the land and harvest plants and herbs that are in their level. These are used in production crafts like alchemy.

Herb Gathering in Runes of Magic
While going through the land questing and slaying rappelz gold monsters, the player will come across glowing or glittery plant objects. These items are ones that will show up on the minimap as a green plant. All that the player will need to do to gather the herbs around them are by left clicking the mouse while over the object.

There are no special objects that the player needs to gather herbs in the game. Herbs will stack in mounds of 100.

RoM Herbs
There are 15 herbs that are currently in the game of Runes of Magic as of May of 2009. These are the herbs and their required buy isk proficiency level needed to harvest them.

Mountain Demon Grass (1)
Rosemary (1)
Beetroot (8)
Bison Grass (11)
Bitterleaf (14)
Moxa (20)
Foloin Nut (21)
Dusk Orchid (26)
Green Thistle (31)
Barsaleaf (32)
Moon Orchid (38)
Straw Mushroom (41)
Sinners Palm (44)
Dragon Mallow (50)
Mirror Sedge (51)
Thorn Apple (56) – not game implemented yet
Goblin Grass (61) – not game implemented yet

Herbalism in Runes of Magic
After the raw herbs are gathered, the player is able to use the Alchemy stations and refine the herbs into things like bundles and sap without needing the alchemy skill. This refining will also up the herbalism skill of the player slightly. To refine herbs, go to the Alchemy station and select “Extraction” on the skills list.

Then there will be, if the proper recipes have been purchased from the herb trainers, listings for saps and bundles and other items that the player can select and process. The player can select either to process one, select “max” and make the maximum they have ingredients for, or anywhere in between with the “-“ or “+” buttons.

Making Gold with Herb Gathering
Using herbalism in Runes of Magic as a gold making device is simple. Gather as much herbs as possible and then check the auction house before processing to see where the best value is. Some days sap will be selling for more, some days bundles – it is all about supply and demand.

Having established where the value is, the player needs to go to the Alchemy station and create what they can and put up on the Auction house. This will up their skill levels and their bank accounts.

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Find Out About How to Get Quests in RoM

We’ll look at how to quest in the new free mmorpg game of Runes of Magic, sro gold from finding quests that NPCs will have, to getting in and using the quest interface.

Runes of Magic, the new free MMORPG, has been released and is already host to several U.S. and Worldwide servers full of RPGers questing and skilling up tibia money their crafts. There are six character classes in Runes of Magic, and each of these can learn a multitude of crafts and skills. Leveling up consists of killing various creatures and through quests that NPC (non playable characters) will give out throughout the game. There are over 1,000 quests available in the game, and this article will describe how to quest in Runes of Magic (RoM).

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Finding and Completing Quests
Question marks will be yellow and Eve money will be another link in a quest chain that the player has already started. These question marks will be over an NPC that will need to be talked to in order to further along the quest in question. Exclamation Points will be yellow if the quest can be given at the level the character is already and will be over an NPC that needs to be spoken to in order to get the information about the quest.

Blue exclamation points over an NPC will be daily quests that can be taken up to ten in a day, every day, and will reset after 24 hours. Gray exclamation points are those quests that are not able to be taken at the level maplestory europe mesos that the character is currently. Turn in a quest with those NPCs that have checkmarks. Yellow checkmarks are ready to turn in and gray checkmarks are not ready to be turned in yet.

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The Quest Interface
All the quests that have been accepted will be in the Quest Interface, or hotkey of L, and these will tell their level, if they are completed and ready to turn in, or what is required to complete the quest.

Quests that are in green are three levels below your level.
Quests that are yellow are in your level.
Quests that are in red are four levels or higher than your level.
Should the gamer want to leave a quest and not complete it, they can hit the “Abandon Quest” button to leave it and open up another quest slot for them(players can only have 30 quests in the quest log at once).

Various Quests
There are many different types of quest in the Runes of Magic (RoM) game. There are chain quests that have multiple parts, a one time quest that can only be done once, boss quests that are dungeon elite boss killing quests, and there are crafting quests where you will be sent to gather or make an item to complete it.

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Class Specific Rogue Skills in RoM

Runes of Magic spells for the Rogue Primary

All of the listed skills and spells are for a Rogue primary character in Runes of Magic only. They cannot be used when a Rogue secondary is played.

In Runes of wow gold coupon Magic, the rogue class is master of stealth  and sneak attacks. They pride themselves on their abilities with a dagger. Rogues that are a primary character class can use general skills and these class specific spells, while a rogue secondary character class are only going to be able to use general skills. These are the descriptions of the class specific rogue skills that are split between upper and lower skill categories.

Rogue Primary Skills, Level 1-18
These are the rogue skills for the primary that are between the levels of 1 and 18.

Assassin’s Rage – Level 1 – This has an instant cast and will up the critical hit chance by 600 for 15 seconds.
Low Blow – Level 2 – This has an instant cast and will do 80% DPS for main hand weapon (plus 5.6% per upgrade).
Wound Attack – Level 6 – This has an instant cast and does 90% DPS for main hand weapon (plus 3.6% per upgrade).
Dagger Mastery – Level 10 – This atlantica gold sale is a passive skill that ups damage from a dagger by 10% (plus 0.5% per upgrade).
Blind Spot – Level 14 – This is an instant cast spell that will do 150% DPS main hand weapon (plus 6% per upgrade) for an attack from behind.
Numbing Dagger – Level 16 – This has a one second cast and it will root foes for 10 seconds (plus 0.4 per upgrade). For beasts and humanoids only.
Poison – Level 16 – This has a one second cast and it will give a 50/50 poison chance for normal attacks for 600 seconds. With this the damage from foe is also reduced 2%.
Hide – Level 18 – This has an instant cast. Makes the caster hide and reduces their speed of movement by half (plus -0.5% per upgrade).
Premeditation – Level 18 – This has an instant cast and will make the critical attack power up by 40% (plus 2% per skill level) and the next sneak attack a critical attack.
These lower level Rogue skills help in damage while putting the character in the ability to do special higher DPS attacks.

Rogue Primary silkroad gold aysafecard Skills, Level 22-44
These are the rogue skills for the primary that are between the levels of 22 and 44.

Sneak Attack – Level 22 – This has an instant cast rate and will let the character sneak attack with 120% DPS main hand weapon (plus 5.4% per skill level). It will also let the rogue have stun for three seconds and bleed for six seconds for their target.
Treasure Hunter – Level 26 – This is passive, increasing party’s ability of item finding by 5% (plus 0.3% per upgrade).
Vanish – Level 30 – This is an instant cast and will make rogue disappear for 20 seconds.
Off Hand Master – Level 32 – This is a passive skill that ups the ability of off hand damage 3% (plus 0.2% per upgrade). It will also increase the chance of a hit by 3% (plus 0.2% per upgrade).
Sprint – Level 34 – This is an instant cast and will up the speed of movement for half a minute by 10% (plus 0.5% per upgrade).
Evasion – Level 36 – This is an instant cast and will, for two minutes, increase the rate of dodging by 10% (plus 0.5% per upgrade).
Combo Throw – Level 38 – This is an instant cast and it will throw two throwing weapons with 100% DPS projectile (plus 7% per upgrade).
Shadow Prison – Level 40 – This is an instant cast and it will bind target unable to move for 5 seconds.
Informer – Level 42 – This is an instant cast and it will up the chance for critical hit damage for a minute by 5 (plus 0.3 per upgrade).
Fervent Attack – Level 44 – This is an instant cast where for half a minute defense decreases and speed of attack increases by 5% (plus 0.3% per upgrade).
These higher level skills will help in the ability to root and damage a rogue’s enemy.

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How to Buy Pet Medication Online

Save Money and Time by Purchasing Cat and Dog Meds on the Web

Buying pet meds online is convenient and less expensive. Find out how and where to buy dog and cat medication, flea and tick preventatives online.

Many pet eve gold owners have turned to the internet for their pet medications. Buying pet medications online is less expensive, convenient, and faster for many more uncommon medications that would otherwise have to be special ordered by the veterinarian's office.

What Can You Purchase Through an Online Pet Pharmacy?
Online pet meds websites allow pet owners to purchase virtually any prescription medication for cats, dogs and other pets. Often, these discount pet medication websites are able to sell pet prescriptions for a significantly lower price since the website is able to purchase the medications in bulk at a lower cost from the prescription drug manufacturer, whereas a veterinary clinic only purchases limited amounts of any particular pet medication.

Most internet-based pet pharmacies also sell heartworm medication like Silkroad gold Heartguard®, along with flea and tick preventives like Advantage®, Frontline®, K9 Advantix® and Revolution®.

In many cases, the price for these pet flea and tick preventative medications (including shipping) is comparable to the price for these flea and tick medications when purchased from the veterinarian's office. So while the cost of the flea or tick medication and shipping is about the same as what a pet owner would pay at the vet's clinic, there's the convenience and time-saving factor since the flea and tick medication is shipped directly to the pet owner's doorstep. And when a pet owner can get pet flea and tick control medications online, they're less likely to miss a monthly dose since the medication is delivered directly to the pet' owner's home, eliminating a trip to the veterinary clinic.

A few online pet pharmacies even sell prescription medical supplies for pets like IV medications, injectable fluids like Ringer's Solution, IV lines and needles, syringes and other supplies that are required for the care of dogs and cats with chronic illnesses and special needs.

How Do You Purchase Prescription Pet Medications and Flea and Tick Control Products from a Website?
Ordering a pet's medication, cabal eu alz medical supplies or flea and tick preventatives from an online pet meds website is a bit different from ordering from most other websites due to the fact that a prescription is required to make the purchase.

The following steps are generally required to buy a pet's prescription medications, prescription medical supplies and pet tick and flea preventative medication online:

Get a written copy of the pet's medication from the veterinarian. This will be required to make an online purchase of pet medication, flea and tick control medication or other prescription-only items.
Determine what it would cost to purchase the medication from the veterinarian's clinic. In a few cases, the best bargains on pet meds can be found at the vet's office, making online purchases less practical.
Find a few different discount pet medication websites and compare pricing on the pet's prescriptions. Some popular online discount pet pharmacies include 1800PetMeds.com, PetCareRX.com, TotalPetSupply.com and EntirelyPets.com

Prices can vary dramatically from website to website, so shop around for the best price on the pet's medication before selecting a website to use for the pet medication, supplies or flea and tick medication. Don't forget to factor in the price for shipping - one pet pharmacy website may have lower medication prices, but higher shipping costs, so take both figures into consideration when comparison shopping.
Once an online pet pharmacy website has been selected, follow the website's directions for making a purchase. Each website works a bit differently. Some sites require pet owners to fax their prescription and set up a free account, so their pet prescriptions can be kept on file. Other sites allow pet owners to proceed through a normal check-out to pay for their purchase. Then, at the end of the transaction, the pet owner must fax over the dog or cat's prescription, and once the prescription is received and verified with the prescribing veterinarian, the pet medication purchase will be processed and the transaction completed.

When the medication arrives, verify that the online pet medication website has shipped the proper medication by checking it against the original prescription. Also verify that the dosage information written on the medication bottle or paperwork is correct by comparing this information to the original prescription.
If a pet owner is unsure if they have received the proper medication or if there is uncertainty about the dosage, contact the pet's veterinarian before giving the dog, cat or other pet any of the medication. Giving a pet the wrong medication or the incorrect dosage can be deadly, so all uncertainties should be addressed before medicating a pet.

Before giving any medication to a pet, read the drug information insert that will be enclosed with the medication. If a pet owner purchases medications from the veterinarian, ask for this drug information insert, as it's not usually provided to pet owners. This drug information sheet will include information on how the drug works, potential side effects, dose calculation and other vital information that pet owners should have before giving a medication to a dog, cat or other animal.

Ordering pet medication, veterinary medical supplies or flea and tick preventative meds from an online pet pharmacy can be convenient and a money-saver when done properly.

Looking for tips on how to medicate a cat or dog? Check out How to Give Medicine to a Pet for advice and tips on giving pills and liquid medication to pets.

Pet owners may also enjoy reading How to Give Over-the-Counter Medication to a Dog for information on what OTC medications are safe for dogs, and for dosage information for dog-safe "human" medications like aspirin, Pepto Bismol®, and Benadryl®.

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Age of Conan expansion due before July

Funcom says Rise of the Godslayer add-on for fantasy MMORPG will arrive during the first half of 2010; reports Q3 loss of $9.6M on revenue of $5.7M.

The launch of Age of Conan: Hyborian Adventures last year provided a healthy infusion of tibia money riches to Funcom’s coffers. However, the Norwegian developer has struggled to maintain interest in its dark fantasy massively multiplayer online role-playing game, atlantica online and that fact is evidenced in Funcom’s third-quarter earnings report.

Reporting on its July-September earnings period this week, Funcom said revenues came in at $5.69 million, down from the $18.1 million brought in during the same period in 2008. Having turned a $3.27 million profit during Q3 2008, Funcom reported a $9.63 million loss for the same three-month period in 2009.

Providing a look ahead to the remainder of its fiscal year, Funcom said that it expects fourth-quarter revenues to fall in line with its Q3 earnings. During its in-progress October-December period, Funcom expects revenues sro online gold to come in between $4 million and $5 million.

Still, the Norwegian developer has a number of ways to boost revenue in the coming year. Namely, Funcom said today that it expects to launch Age of Conan’s first expansion, the Asian-themed Rise of the Godslayer, during the first half of 2010. The company also said that in October, it had been awarded a $270,000 grant by the Norwegian Film Fund to prototype and develop “an Xtreme sports” MMOG.

Unfortunately, Funcom did not provide an update to the release window of its other upcoming MMORPG, The Secret World. In September, the developer said that it had pushed the game’s launch back by “some months.” The announcement came alongside word that the developer had enacted a 20 percent reduction to its workforce as part of its efforts to cut costs by moving development teams to low-cost locations, such as Montreal.

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SWAGVAULT AION Super leveling Guide Chapter III

SWAGVAULT AION Super leveling Guide Chapter III

Analysis of Standardized Management of AION Legion

In ragnarok online zeny Aion, legion is an important community for PVP . Therefore, members pay much attention to the legion management. Furthermore, management is closely related to vital interests of each member and the overall development of legion.

Management mainly involves two parts: people and things.

People refer to members; things refer to various matters caused by members in game.

How to manage members?

It is not our silkroad online gold wish to see many talents actually are a heap of loose sand.

AION is a team game, so a reasonable rule can assist us to manage members.
I. The smallest team is a six-person group. Each group selects a group leader who is in charge of daily organization. The group leader belongs to bottom  management.
II. Team is beyond group. Team is the last unit in allocating abyss points and also is the most appropriate unit to show a team’s fighting strength. Each team selects a team leader who is in charge of training PVP capability. The team leader belongs to mid-level management.
III. Legion is beyond team. Legion is the ultimate unit developed by a group of like-minded players. Each legion selects a legion leader who is charge of legion development and fulfilling obligations and responsibilities. The legion leader belongs to Top management.

Those management candidates can be proposed by legion or those units can be self-organized.

Main legion should hold a good grasp of branch legion leader. They should determine the aion kinah development orientation of each legion, so as to assign the responsibilities to each legion in battlefield.

The legion leader should hold a good grasp of team leader. They should arrange main battle team (which is inclined to PVP) and colleague team (which is inclined to PVE). Different teams tend to develop in different directions and engage in different activities.
The team leader should hold a good grasp of group leader. A team leader’s competence directly affect fighting strength of the whole team. A team leader takes responsible for coordinating the four groups, guiding them to cooperate well and establishing good reputation together.

The group leader should hold a good grasp of group mate. Group is the first unit where each member grows up. The fighting strength and cooperation capability of team depends on that of group. Compared with other units, disputes occurs frequently in group. So the group leader should handle internal conflicts timely.

If the group leader is incapable of handling some conflicts within group, he/she should report to the team leader. As regards to team and legion, those can be deduced by analogy.

“Team” is more difficult to be understood by most players than “Group”. Most players may ask why take trouble to organize “Team” and they think “Group” is good enough to form a legion.

Then I will briefly explain it.

It is indeed that members can grow up well only in groups. Whether in battlefield unit or raid, a six-person group can do perfectly.

However, all members should fight in a team when the legion stays in a war. It is impossible for the battlefield commander to coordinate in groups. Because battlefield commander generally assign missions to teams or even directly to branch legions.

What’s more, a temporary team establishment can cause chaos. That battlefield commander temporarily designates a team leader can bad influence the command effect.

There is a reminder that, in PVP, a battlefield unit is based on team not group, whether in abyss fort battle or player killing/anti-killing. In light of distribution of abyss points, team is the last unit. Therefore, every players should be listed in a team. The number of abyss points obtained can be severely affected as long as an individual follows one team, which eventually make team members unsatisfied. We love to tail after Korean teams in AION (KR) and grab their abyss points. Because we can share 1/3 abyss points through killing one player while they the whole team can only obtain 2/3, which make Korean players extremely depressed.

With continuously rich experience in PVP, members will accept “Team” and even they will be accustomed to fight in PVP based on team. The key is the reasonable composition mode, not the number of team members. The cooperation capability of team members is next point. Some issues belong to internal matters such as routine way of player killing/anti-killing, secret places for resurrection stone, the fighting ability in fort battle, which can present the fighting strength of the whole team. The experience is accumulated through this way and cooperation capability is strengthened through this way. Temporary team cannot be compared with it.

Take Range of SPEED for example:
24-person main battle team comprises three groups, which owns eight players respectively. If they should fight separately, three groups will go for three different killing routes. Encountering anti-killing group, eight-person group easily fight against six-person group. On the hot spot, three groups will fight together as a team. Alternated between apart and together, enemy cannot seize our main force and cannot guess our movement direction.

How to manage matters?

The in-game matters caused by players mainly involve in two parts: personal interests and individual contributions.

I. Perfect rules can prevent and resolve this interest dispute.
II. Perfect DKP system can make reasonable assessment of individual contributions to the legion.

Rules depend on that what kind of interest disputes will happen; and DKP system depends on that the value of individual contributions and what kind of issues may cause unfair treatment.

I. Leveling up Spots
The intense resource competition firstly reflects in fighting for leveling up spots. Members should be courteous to each other in legion, while members also should try peaceful means before resorting to force with another legion.

How to show courtesy to own mates?
Firstly, first come, first served;
Secondly, inform your own mates before you leave the spot;
Thirdly, resurrect your own mates who are died without strings;
Fourthly, don’t grab mobs with your own mates at the border which are not clearly demarcated.

How to cope with another legion members?
Firstly, do not take the initiative to make trouble. If happens, the leader should be informed and then he/she will handle those. Players should control aggressive behaviors (Some players kill person taking advantage of mobs, which wastes time, and eventually both will sink together.) It is necessary to beat back, if some players repeatedly attack others by mobs. If they deliberately upgrade the conflict, they will pay for this.

II. The rules of hunting boss and distributing items

It is best to adopt the same attitude to grab world boss and leveling up spot. Whether a team or a legion, it is not worthy that own reputation is ruined only for some interests.

There is a reminder that boss will frequently brush the screen after golden equipment is off, which means that every player will easily know the best time to attack boss. So own groups may coincidentally wait for the same boss in advance. This is a hidden conflicts, which needs a reasonable distribution rule by legion management. If two different legion stare at one boss, then fighting strength decides all!

Distribution according to needs and golden equipment auction both have own advantages. It is desirable that each team choose the most suitable distribution rule for themselves, instead of stipulating all teams should adopt one rule.

Personally, the combination of both is reasonable.

If the group has need,
A. Below the level of blue equipment (including blue equipment), groups should adopt distribution according to needs.
B. At the level of golden equipment, groups will hand to leader and bid on the trade broke for all obtained golden items or hold a golden equipment auction in group.
Brief analysis: Golden equipment is valuable, so a fair share is reasonable. In the beginning, kina is very important to all members. It is impossible to chase after golden equipment when one has not enough kina. If most members’ economic strength can afford golden equipment auction, members will not have objections.

If the group has no need,
A. Below the level of green equipment, groups should roll items to every members.
B. Beyond the level of blue equipment (including blue equipment), groups should hold a auction on all obtained items.

The distribution rule for special items depends on members’ actual skills.

III. Gathering

In the middle and latter half period of AION, all the players will try to farm items in AION (KR).It’s very common that one player wait at a spot to farm. It is frequent that players fight for grabbing items (especially grabbing items using mobile/flying speed-up scroll). And hostile damage may occur. Actually this depends on personal quality.

As more and more players have reached the top level, the competition of gathering become more tense. It is should be advocated: Do not grab others’ gathering items and Share own gathering items with others.

IV. DKP System (similar to CP System in EVE)

DKP system and CP system both present the relation between individual contributions and corresponding reward. Perfect DKP System is the basis of the whole system and reasonable one can arouse members’ initiative.

A. In terms of items, various consumables, golden equipment, game card are members’ most concerned stuff.
B. In terms of game content, PVP activities such as abyss fort battle, player killing/anti-killing, can be listed in DKP system. Professional leads members to lurk in enemy so as to complete race antagonism, which can also be listed in this system.

Generally, the legion management already have rich experience in CP system in EVE.

I only find a few issues which may cause unfair treatment. For example, in abyss fort battle, those defending teams, which do not participate in attacking fort boss, cannot obtain Gold/Silver Medal. Legion should increase their points in DKP appropriately.

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Fire Mage Leveling Guide 1v1 1-30

So, you decided to roll a mage and good for you! It’s a great class for atlantica cheap gold those of us that love high damage output while staying at a far distance from those dirty, smelly mobs we have to deal with – melee is so pedestrian

This guide is intended to provide a very basic guideline on how to;

a) Spend your talent points, and

b) Create a good cast rotation

for your “early years” – meaning level 1 through 30.

There are certain disclaimers/conditions to this guide:

- It was written today, while the game still is in beta, and

- It has a strong focus on fire-based talents,

- It assumes Ragnarok Zeny that PRIEST is the secondary class.

The reason it is heavily fire-focused is that it IS, at this time, the most efficient way to level your mage up to level 30 and for people that are new to the class/casual players it’s also less complicated than some of the Wind-based spells that require combinations or preconditions.

Always keep in mind that the BEST spells for you are the ones you like the most and feel most comfortable with. In the end that will mean more to you and for how much you enjoy the game. This guide is purely there to show a way to maximize your DPS (Damage Per Second) during these levels.

The reason that Priest is the ‘chosen’ secondary class is simple: It’s the one that I personally found to be the best compliment to my mage.

Gear

I am not going to cover stats or gear sets, etc here – just remember that as a mage you can equip:

Armor:

Robes/Cloth

Weapons:

Daggers, Wands Tibia Gold and 2H staffs (obviously also Talismans).

Talents

(For those of you who doesn’t want to read through the reasoning and verbal diarrhea below here is a summary of the talents we max out:

Flame,

Fireball (until level 18),

Lightning (until level 18),

Essence of Magic,

Wisdom (see note),

Fire Knowledge,

Purgatory Fire.

Level 1-5:

This is your easy mode time. You are doing single-target killings. All those shrooms and wolfies won’t know what hit them.

Max out: Flame and Fireball.

Spell rotation: Open up with the spell that has the longest cast time (it’s also often the spell that makes the most damage). A normal attack against mobs at this level would therefore be:

[Flame], [Fireball].

Hopefully by this time your target is dead. If not finish it off in any way you want (smash it with your weapon, throw another spell (a un-leveled wind-based instant cast may be enough to send it over the edge). Mix it up. Have fun. Just make sure it goes down before you do.

You will also at lvl 2 get a shield that you cast on yourself that will absorb a certain amount of damage (’Electrostatic Charge’).

While it may be very tempting to level this skill don’t do it. Focus on killing things before it gets to you. Even though a shield like this could be beneficial during AoE grinding you are going to have to sacrifice this with your choice to go high-damage with fire for now. Not to say you can’t use it to absorb a tiny amount of damage as you run for your life after having pulled that beefy lvl 8 bear..

Level 6-10:

Not that much different. Single targets. Burn ‘em down. Loot and move on.

You do however gain two very useful talent in this level bracket:

a) As of level 8 you have a way to buy yourself some more time when throwing that Flame spell – it’s called ‘Lightning’.

What it does is rooting your target in place allowing you some additional cast time before it reaches you.

The more talent point you put into this skill the longer it holds the target still. Also, this root is not broken by damage to the target. It’s really a wonderful skill.

b) You gain a wind-based talent named ‘Discharge’ at level 10.

If Lightning is your distance-single-target stun then consider Discharge to be your close-range-multi-target stun. It’s an instant-cast AoE spell that does limited dmg but stuns all mobs in range for five seconds.

Even though you are not putting any points into this talent keep it close on your toolbar and play around with it. You’ll be using it a lot soon.

ALSO, something exciting, at lvl 10 you pick your secondary class.

This guide makes the assumption that you chose Priest.

Max out: Flame, Fireball and Lightning.

Spell rotation:

[Flame], [Lightning], [Flame], [Fireball]

Note: One of the things you will notice is that your Lightning spell doesn’t last long enough for you to get off the second Flame before the root is broken. That’s why we keep leveling this skill and make it last longer and longer.

This spell rotation will eventually let you pull and kill mobs that are a few levels above yours with you barely getting damaged in the process,

Note: As mentioned above you now get to pick your secondary class. I’ve found Priests to be very complimentary to the Mage class but pick what YOU want.

Level 11-15:

You’re should now be used to and maybe even bored of single-target killing. Tough luck, you’re gonna be doing it for ten more levels,

At level 12 you receive a new talent named ‘Wisdom’. This is a skill that increases your intellect value as you level it. Intellect is the prime stat for a mage as it benefits the two most important values you have: your mana pool and your damage output.

The Wisdom talent is one of those debatable talents though and some mages max it out, some raises it when/if they got spare TPs – while some mages don’t bother with it at all. Personally I do max it out when I level to 30 if I know that I will re-spec at that point anyway. If I try to be as frugal as possible and save my lvl 30 respec (you get a free talent point reset at that level) for much later I put no points at all into this talent.

At level 15 you get your first elite skill. If you chose Priest you get a very useful skill named: Essence of Magic.

Essence of Magic is a skill that you will have to level using talent points (TPs) and is in essence a self-buff that increases your damage output.

You either apply this buff on yourself manually (make sure you set the interface to ’self cast’ if you have an enemy targeted. It’s an easy way to reapply buffs without having to F1-target yourself every time.

OR, download and install the rather wonderful addon nBuff . In this addon you list what buffs you like to use and it will always, automatically make sure you got them active on yourself. No need to ever again check them and re-apply them. Lazy? Yes. Convenient? Heck yes.

Max out: Flame, Fireball and Lightning, Essence of Magic and Wisdom (as per above).

Spell rotation:

The same as for lvl 6-10. Your Lightning skill will be able to root your target for longer and longer now.

Level 16-20:

You’re hopefully now Flaming, stunning, Flaming and Fireballing anything to death with no problem.

Some rather exciting talents are being added to your arsenal in this level bracket.

At level 16 you gain a +damage buff named Intensification.

This is a very nice +dmg buff (it increases the damage for your next spell and has a rather short cool-down. If you choose to play with it and even to include it in your spell rotation I recommend creating a macro for it. A very basic macro would look something like;

/cast Intensification

/wait 0.5

/cast Flame

Tie that, or hopefully a neater looking macro, to a key and aways use this on your pull – that way the damage from the spell you open with is always maxed.

I wouldn’t personally put any points into this skill now but as mentioned in the beginning your mage-journey is also to find the spells that you like and if you find that you enjoy this way of casting your lead-spell then knock yourself out

At level 18 you receive your first fire-based AoE (Area of Effect) spell: Phoenix.

As much as I love AoE skills I would still not recommend you putting any points into Phoenix yet. You’ll need them on your current and upcoming skills.

At level 20 you gain a counter-spell named ‘Silence’.

This is an instant-cast spell that silences your target for X seconds. It is a very powerful spell in PvP against other magic users but it is also useful in certain PvE situations when fighting mobs (and later bosses) that cast magic.

Early PvE examples of where you can use Silence are the casters in Northern Tangea and the Mature Tree Ents in Aslan Valley.

Once a PvE mob has been silenced its natural reaction is to run towards you to try to at least beat you up.

In these situations a useful spell sequence would be:

[Flame], [Silence], [Lightning], [Flame], [Fireball] <Dead>

Note that Silence is a ‘general’ talent so it can, just as for instance Fireball, be used by your secondary class as well. It is however at these levels a very situational and non-critical spell so we won’t be putting any points into it but do keep it on your action bar for situations as the ones mentioned above.

At level 20 you can get your second Elite skill. If you chose Priest that is Purify. It’s…well…uh….cough-cough-useless-cough-cough..but maybe..later…

Max Out: Flame, Fireball, Lightning, Wisdom (see notes above) and Essence of Magic.

Spell Rotation:

I hate to say it but…still the same. But at this time the Lightning spell will for the first time actually root your target long enough for your second Flame to hit it before it breaks. You can now more safely down bigger and badder mobs.

NOTE: I would advice you to stop putting talent points into both Fireball and Lightning once you have it at +18.

Trust me, you’ll be using those talent points in more important spells as we progress. Also, your Lightning skill should now be able to stun your target for about 4.5 seconds which will suffice for now.

Things to run: Wind Mill as of lvl 18.

Level 21-25:

Things are getting more and more exciting as you gain more and more dmg to your spells.

At level 22 you will gain a talent named ‘Fire Knowledge’ which is a passive talent that increases your fire-based damage output as you level it.

At level 25 you can get your third Elite skill.If you chose Priest this will be: Outburst which is a very nice +damage talent (that, however only effects Flame and Fireball).

Max Out: Flame, Wisdom (see above), Fire Knowledge, Essence of Magic.

Things to run: Windmill. You may also in the later levels in this bracket (24-25) start running Forsaken Abbey. Your utility will still be limited to single-target killing though.

Spell Rotation:

Cough-cough-the same-cough-cough

Level 26-30:

Almost there…

And, exciting stuff…at level 26 you gain what will be your best AoE-friend for some levels: Purgatory Fire and a new way of killing opens up to you…

Purgatory Fire is, as mentioned an AoE damage spell that is instant cast and deals fire damage to all targets within range.

You are now able to start doing some AoE damage in parties. But be careful. The last thing you want to do is to run up to the tank, spam Purg and have five mobs immediately start beating on you while the healer is focusing on the tank.

IF you chose to start playing with AoE in parties at this point (and do. It’s fun!) then do this;

- ASK the tank if he wants you to AoE the next group,

- If he says yes then make sure the healer puts a shield on you AND heals you,

- When you’re at the mobs cast ‘Discharge’ and spam your Purgatory Fire,

- Don’t Die.

Max Out: Flame, Wisdom, Fire Knowledge, Purgatory Fire and Essence of Magic.

Things to run: Wind Mill, Bloody Gallery and Forsaken Abbey

Spell Rotations:

1) Single-target-non magic user:

[Flame], [Lightning], [Flame], [Fireball], [Purg (as needed)]

2) Single-target magic user:

[Flame], [Silence], [Lightning], [Flame], [Fireball], [Purg (as needed)]

3) Multi-mobs:

[Discharge], [Purgatory Fire (repeat until nothing moves..)]

You made it all the way to the free talent respec (at level 30)

Now you can spec any gddamn way you want and even drop all those points in Fireball should you choose so.

Remember that at higher levels AoE and CC (Crowd control) becomes much more important so look at Purge, Phoenix, Thunderstorm and pick the road you want to travel down.

Hopefully this will at least give you an IDEA about what to do with your mage during those crucial, early years.

Additional:

Q) Hey, what do I do with the talents for my secondary, the priest?

A) Depends. If you actually play your priest as a priest then check out the Priest forum. If you are happy with the Priest just being there to assist your main – the mage – then always keep Regen maxed (your mage-half will love it), max out BoneChill for the few times when you may actually DO anything with him and make sure to keep enough TPs saved up to max out Tidal should you go down the road of using the later M/P elite skill where you can instant cast it as a mage.

Q) But Fireball is so useful on my other class ‘X’ as it’s a shared skill. Why don’t I max it?

A) Sure you can and it does benefit your secondary – but personally not to the point that I would want to put any points into it after about lvl 18 (zero after lvl 30) as it will gimp my other Mage abilities too much to not have those talent points available to me.

Q) WTF do U knowz n00b? U suck. AND I hear u likes Mudkipz!

A) [Flame],[Lightning],[Flame],[Purge][Purge]

Finally: This is by no means meant to be written in stone.

I welcome ALL comments and suggestions and will happily modify/update this guide to make it as good as we can.

source:  http://www.rom-gold-buy.com

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Fire Mage Leveling Guide lvl 1-30

So, you decided to roll a mage and good for you! It’s a great class for atlantica cheap gold those of us that love high damage output while staying at a far distance from those dirty, smelly mobs we have to deal with – melee is so pedestrian

This guide is intended to provide a very basic guideline on how to;

a) Spend your talent points, and

b) Create a good cast rotation

for your “early years” – meaning level 1 through 30.

There are certain disclaimers/conditions to this guide:

- It was written today, while the game still is in beta, and

- It has a strong focus on fire-based talents,

- It assumes Ragnarok Zeny that PRIEST is the secondary class.

The reason it is heavily fire-focused is that it IS, at this time, the most efficient way to level your mage up to level 30 and for people that are new to the class/casual players it’s also less complicated than some of the Wind-based spells that require combinations or preconditions.

Always keep in mind that the BEST spells for you are the ones you like the most and feel most comfortable with. In the end that will mean more to you and for how much you enjoy the game. This guide is purely there to show a way to maximize your DPS (Damage Per Second) during these levels.

The reason that Priest is the ‘chosen’ secondary class is simple: It’s the one that I personally found to be the best compliment to my mage.

Gear

I am not going to cover stats or gear sets, etc here – just remember that as a mage you can equip:

Armor:

Robes/Cloth

Weapons:

Daggers, Wands Tibia Gold and 2H staffs (obviously also Talismans).

Talents

(For those of you who doesn’t want to read through the reasoning and verbal diarrhea below here is a summary of the talents we max out:

Flame,

Fireball (until level 18),

Lightning (until level 18),

Essence of Magic,

Wisdom (see note),

Fire Knowledge,

Purgatory Fire.

Level 1-5:

This is your easy mode time. You are doing single-target killings. All those shrooms and wolfies won’t know what hit them.

Max out: Flame and Fireball.

Spell rotation: Open up with the spell that has the longest cast time (it’s also often the spell that makes the most damage). A normal attack against mobs at this level would therefore be:

[Flame], [Fireball].

Hopefully by this time your target is dead. If not finish it off in any way you want (smash it with your weapon, throw another spell (a un-leveled wind-based instant cast may be enough to send it over the edge). Mix it up. Have fun. Just make sure it goes down before you do.

You will also at lvl 2 get a shield that you cast on yourself that will absorb a certain amount of damage (’Electrostatic Charge’).

While it may be very tempting to level this skill don’t do it. Focus on killing things before it gets to you. Even though a shield like this could be beneficial during AoE grinding you are going to have to sacrifice this with your choice to go high-damage with fire for now. Not to say you can’t use it to absorb a tiny amount of damage as you run for your life after having pulled that beefy lvl 8 bear..

Level 6-10:

Not that much different. Single targets. Burn ‘em down. Loot and move on.

You do however gain two very useful talent in this level bracket:

a) As of level 8 you have a way to buy yourself some more time when throwing that Flame spell – it’s called ‘Lightning’.

What it does is rooting your target in place allowing you some additional cast time before it reaches you.

The more talent point you put into this skill the longer it holds the target still. Also, this root is not broken by damage to the target. It’s really a wonderful skill.

b) You gain a wind-based talent named ‘Discharge’ at level 10.

If Lightning is your distance-single-target stun then consider Discharge to be your close-range-multi-target stun. It’s an instant-cast AoE spell that does limited dmg but stuns all mobs in range for five seconds.

Even though you are not putting any points into this talent keep it close on your toolbar and play around with it. You’ll be using it a lot soon.

ALSO, something exciting, at lvl 10 you pick your secondary class.

This guide makes the assumption that you chose Priest.

Max out: Flame, Fireball and Lightning.

Spell rotation:

[Flame], [Lightning], [Flame], [Fireball]

Note: One of the things you will notice is that your Lightning spell doesn’t last long enough for you to get off the second Flame before the root is broken. That’s why we keep leveling this skill and make it last longer and longer.

This spell rotation will eventually let you pull and kill mobs that are a few levels above yours with you barely getting damaged in the process,

Note: As mentioned above you now get to pick your secondary class. I’ve found Priests to be very complimentary to the Mage class but pick what YOU want.

Level 11-15:

You’re should now be used to and maybe even bored of single-target killing. Tough luck, you’re gonna be doing it for ten more levels,

At level 12 you receive a new talent named ‘Wisdom’. This is a skill that increases your intellect value as you level it. Intellect is the prime stat for a mage as it benefits the two most important values you have: your mana pool and your damage output.

The Wisdom talent is one of those debatable talents though and some mages max it out, some raises it when/if they got spare TPs – while some mages don’t bother with it at all. Personally I do max it out when I level to 30 if I know that I will re-spec at that point anyway. If I try to be as frugal as possible and save my lvl 30 respec (you get a free talent point reset at that level) for much later I put no points at all into this talent.

At level 15 you get your first elite skill. If you chose Priest you get a very useful skill named: Essence of Magic.

Essence of Magic is a skill that you will have to level using talent points (TPs) and is in essence a self-buff that increases your damage output.

You either apply this buff on yourself manually (make sure you set the interface to ’self cast’ if you have an enemy targeted. It’s an easy way to reapply buffs without having to F1-target yourself every time.

OR, download and install the rather wonderful addon nBuff . In this addon you list what buffs you like to use and it will always, automatically make sure you got them active on yourself. No need to ever again check them and re-apply them. Lazy? Yes. Convenient? Heck yes.

Max out: Flame, Fireball and Lightning, Essence of Magic and Wisdom (as per above).

Spell rotation:

The same as for lvl 6-10. Your Lightning skill will be able to root your target for longer and longer now.

Level 16-20:

You’re hopefully now Flaming, stunning, Flaming and Fireballing anything to death with no problem.

Some rather exciting talents are being added to your arsenal in this level bracket.

At level 16 you gain a +damage buff named Intensification.

This is a very nice +dmg buff (it increases the damage for your next spell and has a rather short cool-down. If you choose to play with it and even to include it in your spell rotation I recommend creating a macro for it. A very basic macro would look something like;

/cast Intensification

/wait 0.5

/cast Flame

Tie that, or hopefully a neater looking macro, to a key and aways use this on your pull – that way the damage from the spell you open with is always maxed.

I wouldn’t personally put any points into this skill now but as mentioned in the beginning your mage-journey is also to find the spells that you like and if you find that you enjoy this way of casting your lead-spell then knock yourself out

At level 18 you receive your first fire-based AoE (Area of Effect) spell: Phoenix.

As much as I love AoE skills I would still not recommend you putting any points into Phoenix yet. You’ll need them on your current and upcoming skills.

At level 20 you gain a counter-spell named ‘Silence’.

This is an instant-cast spell that silences your target for X seconds. It is a very powerful spell in PvP against other magic users but it is also useful in certain PvE situations when fighting mobs (and later bosses) that cast magic.

Early PvE examples of where you can use Silence are the casters in Northern Tangea and the Mature Tree Ents in Aslan Valley.

Once a PvE mob has been silenced its natural reaction is to run towards you to try to at least beat you up.

In these situations a useful spell sequence would be:

[Flame], [Silence], [Lightning], [Flame], [Fireball] <Dead>

Note that Silence is a ‘general’ talent so it can, just as for instance Fireball, be used by your secondary class as well. It is however at these levels a very situational and non-critical spell so we won’t be putting any points into it but do keep it on your action bar for situations as the ones mentioned above.

At level 20 you can get your second Elite skill. If you chose Priest that is Purify. It’s…well…uh….cough-cough-useless-cough-cough..but maybe..later…

Max Out: Flame, Fireball, Lightning, Wisdom (see notes above) and Essence of Magic.

Spell Rotation:

I hate to say it but…still the same. But at this time the Lightning spell will for the first time actually root your target long enough for your second Flame to hit it before it breaks. You can now more safely down bigger and badder mobs.

NOTE: I would advice you to stop putting talent points into both Fireball and Lightning once you have it at +18.

Trust me, you’ll be using those talent points in more important spells as we progress. Also, your Lightning skill should now be able to stun your target for about 4.5 seconds which will suffice for now.

Things to run: Wind Mill as of lvl 18.

Level 21-25:

Things are getting more and more exciting as you gain more and more dmg to your spells.

At level 22 you will gain a talent named ‘Fire Knowledge’ which is a passive talent that increases your fire-based damage output as you level it.

At level 25 you can get your third Elite skill.If you chose Priest this will be: Outburst which is a very nice +damage talent (that, however only effects Flame and Fireball).

Max Out: Flame, Wisdom (see above), Fire Knowledge, Essence of Magic.

Things to run: Windmill. You may also in the later levels in this bracket (24-25) start running Forsaken Abbey. Your utility will still be limited to single-target killing though.

Spell Rotation:

Cough-cough-the same-cough-cough

Level 26-30:

Almost there…

And, exciting stuff…at level 26 you gain what will be your best AoE-friend for some levels: Purgatory Fire and a new way of killing opens up to you…

Purgatory Fire is, as mentioned an AoE damage spell that is instant cast and deals fire damage to all targets within range.

You are now able to start doing some AoE damage in parties. But be careful. The last thing you want to do is to run up to the tank, spam Purg and have five mobs immediately start beating on you while the healer is focusing on the tank.

IF you chose to start playing with AoE in parties at this point (and do. It’s fun!) then do this;

- ASK the tank if he wants you to AoE the next group,

- If he says yes then make sure the healer puts a shield on you AND heals you,

- When you’re at the mobs cast ‘Discharge’ and spam your Purgatory Fire,

- Don’t Die.

Max Out: Flame, Wisdom, Fire Knowledge, Purgatory Fire and Essence of Magic.

Things to run: Wind Mill, Bloody Gallery and Forsaken Abbey

Spell Rotations:

1) Single-target-non magic user:

[Flame], [Lightning], [Flame], [Fireball], [Purg (as needed)]

2) Single-target magic user:

[Flame], [Silence], [Lightning], [Flame], [Fireball], [Purg (as needed)]

3) Multi-mobs:

[Discharge], [Purgatory Fire (repeat until nothing moves..)]

You made it all the way to the free talent respec (at level 30)

Now you can spec any gddamn way you want and even drop all those points in Fireball should you choose so.

Remember that at higher levels AoE and CC (Crowd control) becomes much more important so look at Purge, Phoenix, Thunderstorm and pick the road you want to travel down.

Hopefully this will at least give you an IDEA about what to do with your mage during those crucial, early years.

Additional:

Q) Hey, what do I do with the talents for my secondary, the priest?

A) Depends. If you actually play your priest as a priest then check out the Priest forum. If you are happy with the Priest just being there to assist your main – the mage – then always keep Regen maxed (your mage-half will love it), max out BoneChill for the few times when you may actually DO anything with him and make sure to keep enough TPs saved up to max out Tidal should you go down the road of using the later M/P elite skill where you can instant cast it as a mage.

Q) But Fireball is so useful on my other class ‘X’ as it’s a shared skill. Why don’t I max it?

A) Sure you can and it does benefit your secondary – but personally not to the point that I would want to put any points into it after about lvl 18 (zero after lvl 30) as it will gimp my other Mage abilities too much to not have those talent points available to me.

Q) WTF do U knowz n00b? U suck. AND I hear u likes Mudkipz!

A) [Flame],[Lightning],[Flame],[Purge][Purge]

Finally: This is by no means meant to be written in stone.

I welcome ALL comments and suggestions and will happily modify/update this guide to make it as good as we can.

source:  http://www.rom-gold-buy.com

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Guide : How to obtain Key to Roc Bird Chamber !

1) Go wind town, look for NPC Village Chief Bukra, take quest Test of Village Chief
a. Finding Slave’s cheap rappelz gold lithography –> Press Q, click on Quest, press M, see map !
b. Scout’s voucher (See Map Below) Paeders Scout (Quest Mob)
c. Commander’s voucher (See Map Below) Black Eagle Commander (Quest Mob)

2) Go back to NPC Village Chief Bukra, take Preparation Material 1
a. Kill Wing Tribe Guardian Lv78 – 80  (obtain 5 red item)
b. Kill Wing Tribe Attacker/Chaser aion kinah Lv85 – 87 (obtain 7 blue item)
3) Go back to NPC Village Chief Bukra, take Preparation Material 2
Run to each peak Mountain Kill Rocky Guardian.
Fastest way -> Brain, Beak, Tail, Eye, Claw, Heart & Wing

End of these quest you will obtain 3 item, and a Key !

The key will only use once. You need to repeat the quest in order to go into Roc Chamber.
So basically everytime you wanna buy Dungeon Fighter old see Roc Bird, you need to repeat above.

Roc Bird will only appear every Wednesday at 1800 ~ 2200 hour (SRO Time)

As for the 3 item, you need to collect to obtain special items.

Good Luck !

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Lineage2 Blood Saber And Personal Advice

There are Lineage2 blood saber and personal advice, hope you like it.

1. The Blood Saber:
This weapon brought your right to level 20. You should go in with a group to SoDa to be on the safe side, but if you cheap kinah choose to go solo, there is a hallway on the right near the entrance that you can wait in for this one skeleton to emerge-this is best if you have a bow, because then you can just keep attacking the one skeleton. However, this might take a long while. You never got the eldritch dagger, but it will also rake in some extra adena for you if you want to either sell it, or keep it and save yourself from having to spend all your adena on some other dagger.

2. Some Personal Advice:
Generally, you try to stay out of places like SoDa-the dungeons; they’re good if you have a group, but when you try to solo, you get crowded out. There are also many anal CN farmers or other players that will give you a hard time and you end up getting buy isk distracted from your leveling.

Travel around if you find you’re not leveling fast enough, and see what best benefits your character. People will tell you to level somewhere, but you might actually be better off somewhere else-so it’s better to just go through trial and error.

Groups aren’t worth it until you’re level 20+, because you can get more experience soloing, but if you think that you can level faster with someone’s help, then knock yourself out. The benefit of groups is that if you die and drop something, they can pick it up for you-but just remember, that doesn’t mean they will necessarily give it back. There are also slight experience bonuses for parties.

Once you get tired of the dark elven village area, you could try the “neutral zone.” This is an area north of Gludio that has mobs such as spiders and crystalline guildwars gold beasts-they’re cluttered also around the Altar of Rites

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Fire Temple Raid Guild Guide

When you have finished the quest, you are permitted to enter the Fire Temple
The introduction is going to introduce how to hunt the final boss in this Raid, and acquire the unique items. Other Boss is not the premier consideration.
  Team configuration:
  If the players have stable team, aion kinah the recommended configuration here is unnecessary..
Generally speaking,the recommended configuration of a group is one chanter,one templar(If there is no templar, you may choose the gladiator as the second choice.But do remember, the gladiator may fail to attract the enmity of the monster,then the monster may kill the cleric and cause the death of all group member.),one assassin, one sorcerer, and dfo gold one optional class.(the optional class we strongly recommend sorcerer or assassin)
  Warning: If there is a gladiator in your group, please forbidden him to use the ranging skill, or he may attack the sleeping monster and make it awake.
 Consumables preparation:
 Instant HP potion , Instant Mana potion, Resurrection Stone
 Raid Strategy:
The group leader preferentially choose the templar as group leader due to his stigma skill-Stunning Snatcher. He will arrange the order how to hunt the monsters according to the general situation.He need to know how to use the group function to make a sybmol on the head of monster so as to show the hunt order.And other group members must do their job according to the responsibility of different classes.
 In the Raid, we could arrange reasonable route to make the grind more efficiently as our purpose of grinding is to acquire the unique golden euqipment.Hence, we could eliminate the time spend on each raid-grinding.  Please remember that the aion PVE system has designed that all the players will see different radar range.What we need to pay special attention is that the mobs have different eyesight to the player with different level. The higher the player is ,the smaller the eyesight of mobs. You can see the mob’s eyesight from the radar when you click on the mob.So it’s important not to simply follow the member’s routing.
 Also, the sorccer has to be aware of his duty during the battle. He is the key role to control the whole battle speed. It’s more important for sorccer to control the battle rather Silkroad gold than to DPS.Generally speaking, a sorccer above level 30 may control 2 mobs,using the skill “sleeping and cursed tree”.Hence, if the group have 2 soccer above level 30, they may control 4 mobs in total.Hence he may become important role to decrease the danger in battle.

 Due to the heal ability the chanter has, his main duty is to protect the cleric during the battle and help the cleric to heal the member when the cleric is too busy. As the cleric may attract the enmity from the mobs when he cures the member, it’s very important for chanter to heal the cleric in the emergency. The chanter has very useful stigma skill- “word of protection ” “protective ward” to ensure the safety of group members when the battle is so fierce.

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